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 Bug Reports

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Nahjor
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Number of posts: 247
Age: 24
Registration date: 2008-04-04

PostSubject: Re: Bug Reports   Tue Sep 02, 2008 2:41 pm

Excellent trial, with regards to the Invisibility issue. Give 0.7.1 a shot, I made some corrective changes there.
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Fyren
Beta Tester
Beta Tester


Number of posts: 20
Registration date: 2008-09-02

PostSubject: Re: Bug Reports   Tue Sep 02, 2008 3:04 pm

If I try to use my old 0.7 myOptions.xml with 0.7.1, it crashes when I try to go to the options menu. If I delete my old myOptions.xml, it works fine (but if course I lose my saved options). I am using the new defaultOptions.xml even though the exception appears to be complaining about it. Perhaps this is related to my old options not setting the minimum tile size?

Code:

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
  at MageGuild.frmOptions.LoadStarting()
  at MageGuild.frmOptions..ctor(frmMain myMain)
  at MageGuild.frmMain.frmMain_VisibleChanged(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Control.set_Visible(Boolean value)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at MageGuild.Program.Main()

Unhandled Exception: System.IO.FileNotFoundException: Could not find file 'C:\WINDOWS\system32\defaultOptions.xml'.
File name: 'C:\WINDOWS\system32\defaultOptions.xml'
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
  at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials)
  at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
  at System.Xml.XmlTextReaderImpl.OpenUrlDelegate(Object xmlResolver)
  at System.Threading.CompressedStack.runTryCode(Object userData)
  at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
  at System.Threading.CompressedStack.Run(CompressedStack compressedStack, ContextCallback callback, Object state)
  at System.Xml.XmlTextReaderImpl.OpenUrl()
  at System.Xml.XmlTextReaderImpl.Read()
  at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
  at System.Xml.XmlDocument.Load(XmlReader reader)
  at System.Xml.XmlDocument.Load(String filename)
  at MageGuild.Helpers.LoadOptions()
  at MageGuild.frmMain..ctor()
  at MageGuild.Program.Main()
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Nahjor
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Number of posts: 247
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Registration date: 2008-04-04

PostSubject: Re: Bug Reports   Tue Sep 02, 2008 7:48 pm

Fyren wrote:
If I try to use my old 0.7 myOptions.xml with 0.7.1, it crashes when I try to go to the options menu. If I delete my old myOptions.xml, it works fine (but if course I lose my saved options). I am using the new defaultOptions.xml even though the exception appears to be complaining about it. Perhaps this is related to my old options not setting the minimum tile size?


Awesome. Yeah, that's almost certainly what it relates to, although it should be checking the version of the options file, and thus not crashing. Deleting the old myOptions.xml should be a workaround for now, I'll try and figure out why the options thing isn't checking versioning.
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Fyren
Beta Tester
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Number of posts: 20
Registration date: 2008-09-02

PostSubject: Re: Bug Reports   Wed Sep 03, 2008 7:12 pm

If you melee an enemy standing on top of an open door, each time you attack you'll get a message stating you opened the door. Not sure if anything strange happens if you close a door an enemy is standing on and then you melee them.
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Nahjor
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PostSubject: Re: Bug Reports   Wed Sep 03, 2008 7:51 pm

Fyren wrote:
If you melee an enemy standing on top of an open door, each time you attack you'll get a message stating you opened the door. Not sure if anything strange happens if you close a door an enemy is standing on and then you melee them.


Heh. Cute. Will fix.
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Fyren
Beta Tester
Beta Tester


Number of posts: 20
Registration date: 2008-09-02

PostSubject: Re: Bug Reports   Wed Sep 03, 2008 11:40 pm

Line of sight weirdness:

First image
Second image, scrolled the map some

I was presented with this immediately after walking down a level.
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Fyren
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Number of posts: 20
Registration date: 2008-09-02

PostSubject: Re: Bug Reports   Thu Sep 04, 2008 12:47 am

Nahjor wrote:
I'll take a look, I'm not really sure what's going on, here. I develop on a significantly worse machine, and don't really have that issue.


I linked a friend to Mage Guild and he mentioned that it uses all the CPU on one of his cores. I asked for his system specs and he said he's got this Vaio. There's nothing much in common between our systems besides that we both have nvidia cards, but I doubt that's related.
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Fyren
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Number of posts: 20
Registration date: 2008-09-02

PostSubject: Re: Bug Reports   Thu Sep 04, 2008 1:43 am

I experienced the door/line of sight problem that someone reported earlier, except it wasn't on the archmage level (it was depth 6). I had to move onto the door's tile to see beyond it.
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Nahjor
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PostSubject: Re: Bug Reports   Thu Sep 04, 2008 11:06 am

Fyren wrote:
I experienced the door/line of sight problem that someone reported earlier, except it wasn't on the archmage level (it was depth 6). I had to move onto the door's tile to see beyond it.


I can't get this one to replicate, after the fixes in 0.7.1. If you can find a way to get it to happen consistently, or you can snag a screenshot of it, please send that along. Thanks!
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DeeMer
Winner - Celestial Mage

Winner - Celestial Mage


Number of posts: 35
Age: 25
Registration date: 2008-08-03

PostSubject: Re: Bug Reports   Thu Sep 04, 2008 8:35 pm

Just hit a new bug: After learning that I could insta-kill Mud Golems with dig, I cast Cure (Inverted Contagion) on a Green Ooze and the game outright crashed.

Code:
[9/4/2008 10:47:22 PM] - Input string was not in a correct format.
  at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
  at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
  at MageGuild.RLObjects.Being.ApplyEffect(Effect inEffect)
  at MageGuild.RLObjects.Beings.Mob.ApplyEffect(Effect inEffect)
  at MageGuild.RLObjects.Bodies.GreenOoze.ApplyEffect(Being me, Effect E)
  at MageGuild.RLObjects.Beings.Mob.ApplyEffect(Effect inEffect)
  at MageGuild.Cell.ApplyEffectTo(Effect inEffect)
  at MageGuild.Projection.RunDodgeableBolt(Effect E, Tiles p, Int32 sX, Int32 sY, AimDirs aimDirs, Int32 hitBonus)
  at MageGuild.Projection.RunBolt(Effect E, Tiles p, Int32 sX, Int32 sY, AimDirs aimDirs)
  at MageGuild.Contagion.invertedInnerCast()
  at MageGuild.Spell.Cast()
  at MageGuild.frmMain.RLKC_DoCommand(String outCmd)
  at RLLib.RLKeybindController.HandleKey(KeyEventArgs e, String myState)
  at MageGuild.frmMain.ProcessCmdKey(Message& msg, Keys keyData)
  at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
  at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)
  at System.Windows.Forms.Control.PreProcessMessage(Message& msg)
  at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg)
  at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg)
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Nahjor
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PostSubject: Re: Bug Reports   Thu Sep 04, 2008 11:06 pm

Eeenteresting. I'll check into it.
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DeeMer
Winner - Celestial Mage

Winner - Celestial Mage


Number of posts: 35
Age: 25
Registration date: 2008-08-03

PostSubject: Re: Bug Reports   Fri Sep 05, 2008 12:23 am

Hey, me again.

It looks like that if I'm invisible, and my zombie follower can't see me, he doesn't act. Right now this is just a Storm Knight, but I'll see if this happens with other monsters.


Edit

Here's another crash. I was in melee range with a Lamia. I had just Charged twice and smacked her, and I had a Cold Aura on. I'm not sure what else happend.

Code:
[9/5/2008 3:28:41 AM] - Object reference not set to an instance of an object.
  at MageGuild.RLObjects.Being.ApplyEffect(Effect inEffect)
  at MageGuild.RLObjects.Beings.Mob.ApplyEffect(Effect inEffect)
  at MageGuild.Helpers.DoMeleeCombat(Being Attacker, Being Defender)
  at MageGuild.RLObjects.Being.BumpedBy(Entity obj)
  at MageGuild.Cell.BumpedBy(Entity obj)
  at MageGuild.RLObjects.Entity.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.RLObjects.Being.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.RLObjects.Beings.Mob.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.MobAI.StepTowards(Point lastSeenPC)
  at MageGuild.MobAI.DoHunting()
  at MageGuild.MobAI.TakeTurn()
  at MageGuild.RLObjects.Beings.Mob.TakeTurn()
  at MageGuild.ActorQueue.StartLoop()
  at MageGuild.frmMain.frmMain_VisibleChanged(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Control.set_Visible(Boolean value)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at MageGuild.Program.Main()
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Nahjor
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PostSubject: Re: Bug Reports   Fri Sep 05, 2008 11:50 am

DeeMer wrote:
It looks like that if I'm invisible, and my zombie follower can't see me, he doesn't act. Right now this is just a Storm Knight, but I'll see if this happens with other monsters.

Fixed that one.

DeeMer wrote:
Here's another crash. I was in melee range with a Lamia. I had just Charged twice and smacked her, and I had a Cold Aura on. I'm not sure what else happend.

Hmm. No luck replicating this one, so far. Did you have any items equipped, or any other buffs on?
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DeeMer
Winner - Celestial Mage

Winner - Celestial Mage


Number of posts: 35
Age: 25
Registration date: 2008-08-03

PostSubject: Re: Bug Reports   Fri Sep 05, 2008 5:50 pm

OK, according to my backup save, I had Cold, Fire, Acid, & Lit Resist, Cold Aura, Armor, Invis, Levitate, and Haste. I did not have any Items equipped. I was at Depth 8. A few turns earlier a Storm Knight activated his Aura, but he wasn't that close by.

That's all I can recall.


EDIT
A similar thing just happened. This time I was fighting a Storm Knight on Depth 8, same stats (same file actually). The last few messages were:
Code:
Storm Knights's aura fizzles.
The Storm Knight attacks!
The Storm Knight passes through your aura!

Then the game crashed.

Code:
[9/5/2008 8:59:53 PM] - Object reference not set to an instance of an object.
  at MageGuild.RLObjects.Being.ApplyEffect(Effect inEffect)
  at MageGuild.RLObjects.Beings.Mob.ApplyEffect(Effect inEffect)
  at MageGuild.Helpers.DoMeleeCombat(Being Attacker, Being Defender)
  at MageGuild.RLObjects.Being.BumpedBy(Entity obj)
  at MageGuild.Cell.BumpedBy(Entity obj)
  at MageGuild.RLObjects.Entity.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.RLObjects.Being.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.RLObjects.Beings.Mob.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.MobAI.StepTowards(Point lastSeenPC)
  at MageGuild.MobAI.DoAttackingPC()
  at MageGuild.MobAI.TakeTurn()
  at MageGuild.RLObjects.Beings.Mob.TakeTurn()
  at MageGuild.ActorQueue.StartLoop()
  at MageGuild.frmMain.frmMain_VisibleChanged(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Control.set_Visible(Boolean value)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at MageGuild.Program.Main()
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Nahjor
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PostSubject: Re: Bug Reports   Fri Sep 05, 2008 7:49 pm

DeeMer wrote:
A similar thing just happened. This time I was fighting a Storm Knight on Depth 8, same stats (same file actually).

Looks like the same thing to me. Thanks for the extra info. Also, if you still have that save file, could you mail it to me?
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