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JMskit Beta Tester


Number of posts: 18 Age: 27 Registration date: 2008-04-07
 | Subject: Re: Bug Reports Mon Apr 07, 2008 9:07 pm | |
| When the Hobogoblin Darter first threw a dart at me, it announced to me that I was poisoned, and had a green text stating 'Poisoned' on the top right. Then the next turn, the Hobogoblin Darter threw another dart at me, and in the text screen it said I was poisoned, but in the top right corner, it had appeared that my poison has wore off. To summarize the first dart that poisoned me was canceled out by the second dart Thanks, JM _________________ "Soothing light at the end of your tunnel is just a freight train coming your way."
NLC M
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Bug Reports Mon Apr 07, 2008 10:19 pm | |
| Probably has to do with the flags moreso than the effect itself...I'll look into it, regardless. Thanks! |
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Star Beta Tester

Number of posts: 2 Registration date: 2008-04-10
 | Subject: Re: Bug Reports Wed Apr 09, 2008 8:00 pm | |
| Game crash after throwing Potion of Duplication at a friendly wolf (object reference not set to an instance of object). Steps to reproduce: - revive a wolf (potion of death + wolf hair) - throw a potion of duplication at the wolf |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Bug Reports Wed Apr 09, 2008 11:34 pm | |
| That's an interesting one.  I'll check into it. |
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Star Beta Tester

Number of posts: 2 Registration date: 2008-04-10
 | Subject: Re: Bug Reports Wed Apr 16, 2008 7:42 pm | |
| v0.6 seems to be a lot more unstable than v0.5 All four of my recent games ended up with a proposal to send error report to Microsoft:  Up to now I couldn't find a strict way to reproduce the bug. It seems to occur during arbitrary actions... It may have to deal with actions being stacked (when you press keys faster than application is responding) though. What kind of additional info can I provide to help clarify the issue when I encounter the bug next time? |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Bug Reports Wed Apr 16, 2008 10:36 pm | |
| Hmm. This issue concerns me, as I'm not sure what I might have done that could have caused this. Ok...well, anything that you can tell me about what you're doing when it happens would be helpful, but if it happens more-or-less at random, that's not much use. What kind of options do you have, when you hit the Debug button? (Ideally, I'd like a stack trace, but I don't know how much you can get me with a release version of MG.) |
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mrchris Beta Tester


Number of posts: 2 Registration date: 2008-04-17
 | Subject: Re: Bug Reports Wed Apr 16, 2008 11:51 pm | |
| I've been experiencing fairly common crashes under v0.6- I believe they occur when a creature warps outside of a dungeon level's bounds. If I bump in to a warping creature near the edge of a map, that character is pretty much done for. Any chance of getting a quick patch? This crash bug is making it unplayable for me. |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Bug Reports Thu Apr 17, 2008 9:49 am | |
| Yeah, I'll be happy to push a v6.1 with these fixes, once I can make them.  So, when you say warp, do you mean any creature that teleports around, or just Warp Motes? |
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mrchris Beta Tester


Number of posts: 2 Registration date: 2008-04-17
 | Subject: Re: Bug Reports Thu Apr 17, 2008 11:38 am | |
| It usually occurs when the blue W's burrow underground to pop up somewhere else. |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Bug Reports Thu Apr 17, 2008 12:09 pm | |
| Fixed. Nice find on that one, btw.  I've got about three other pressing issues I'm working on; I'll release a 6.1 with this fix, plus the others, in a day or so. |
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Curseman Winner - Elementalist



Number of posts: 30 Age: 23 Registration date: 2008-04-23
 | Subject: Re: Bug Reports Wed Apr 23, 2008 2:10 am | |
| In the new version 0.6.1 the life amulets seem to be bugged. Once they run out of energy, they are removed from your inventory, but you keep the +10 hit points, and get the message of it being exhausted and crumbling away each round. I found that saving the game will stop the player from receiving the message, and will allow them to wear a new amulet, but the +10 health seems to be permanent. This can be exploited for ridiculous amounts of life. It's possible that this happens for other amulets as well, but I haven't as of yet tested those. |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Bug Reports Wed Apr 23, 2008 10:53 am | |
|  See, this is what I get for not having an SCM with proper branching. I'm in process of adding more wearables to v0.7, and I must have broken amulets somehow in the process. Ok, thanks. If this is the only issue like this that floats up, I'll probably leave it for v0.7, but if there are a lot more issues or worse issues, I might drop a 0.6.2. |
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reincarnation Beta Tester

Number of posts: 4 Registration date: 2008-04-24
 | Subject: Re: Bug Reports Thu Apr 24, 2008 5:13 am | |
| Version 0.6.1: under Mono, Main menu and Tutorial works very well, but game crashes on character generation screen. | Code: | reincarnation@reincarnation:~/data/soft/mg/MageGuild v0.6.1$ mono MageGuild.exe
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at RLLib.RLMenu.CloseMenu () [0x00000] at RLLib.RLInput.CloseMenu () [0x00000] at RLLib.RLInput.TB_KeyDown (System.Object sender, System.Windows.Forms.KeyEventArgs e) [0x00000] at System.Windows.Forms.Control.OnKeyDown (System.Windows.Forms.KeyEventArgs e) [0x00000] at System.Windows.Forms.Control.ProcessKeyEventArgs (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.Control.ProcessKeyMessage (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.TextBoxBase.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.TextBox.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] at System.Windows.Forms.XplatUIX11.DispatchMessage (System.Windows.Forms.MSG& msg) [0x00000] at System.Windows.Forms.XplatUIX11.DoEvents () [0x00000] at System.Windows.Forms.XplatUI.DoEvents () [0x00000] at System.Windows.Forms.Application.DoEvents () [0x00000] at MageGuild.menuNewChar.PopNewChar (RLLib.RLDisplay RD, System.String inName) [0x00000] at MageGuild.frmMain.rlDisplay1_Load (System.Object sender, System.EventArgs e) [0x00000] at System.Windows.Forms.UserControl.OnLoad (System.EventArgs e) [0x00000] at System.Windows.Forms.UserControl.OnCreateControl () [0x00000] at System.Windows.Forms.Control.CreateControl () [0x00000] at System.Windows.Forms.Control.WmShowWindow (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.UserControl.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] at System.Windows.Forms.XplatUIX11.SendMessage (IntPtr hwnd, Msg message, IntPtr wParam, IntPtr lParam) [0x00000] at System.Windows.Forms.XplatUIX11.CreateWindow (System.Windows.Forms.CreateParams cp) [0x00000] at System.Windows.Forms.XplatUI.CreateWindow (System.Windows.Forms.CreateParams cp) [0x00000] at System.Windows.Forms.NativeWindow.CreateHandle (System.Windows.Forms.CreateParams create_params) [0x00000] at System.Windows.Forms.Control.CreateHandle () [0x00000] at System.Windows.Forms.Control.CreateControl () [0x00000] at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:CreateControl () at System.Windows.Forms.Control.CreateControl () [0x00000] at System.Windows.Forms.Control.SetVisibleCore (Boolean value) [0x00000] at System.Windows.Forms.Form.SetVisibleCore (Boolean value) [0x00000] at System.Windows.Forms.Control.set_Visible (Boolean value) [0x00000] at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:set_Visible (bool) at System.Windows.Forms.Application.RunLoop (Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x00000] at System.Windows.Forms.Application.Run (System.Windows.Forms.ApplicationContext context) [0x00000] at System.Windows.Forms.Application.Run (System.Windows.Forms.Form mainForm) [0x00000] at MageGuild.Program.Main () [0x00000]
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Bug Reports Thu Apr 24, 2008 8:53 am | |
| Hmm... Crashes immediately following entering your name, right? I'll look into it. |
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reincarnation Beta Tester

Number of posts: 4 Registration date: 2008-04-24
 | Subject: Re: Bug Reports Thu Apr 24, 2008 9:21 am | |
| | Nahjor wrote: | | Hmm... Crashes immediately following entering your name, right? I'll look into it. | Crashes when I try to hit 'Enter' to choose a school. Also, up and down arrows don't work in this menu. |
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