| | Further Customization Capabilities | |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Further Customization Capabilities Sat Jan 10, 2009 12:08 pm | |
| | Magi wrote: | | Ability to change the names of the spells/skills? Ability to change the intros/endings for the various mages? Ability to change the number of mages? (From the current number to 1, with it not asking what mage you want to follow if it's only 1) |
Renaming spells is pretty much out. But the archmage things should be doable. |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Further Customization Capabilities Sat Jan 10, 2009 12:22 pm | |
| | Zixinus wrote: | - Signs, if you use them, you read them.
- The ability to lay out more than one Knowledge Sphere on a single dungeon.
- Flagged doors that only open if another criteria was met, like killing a certain enemy or switching a certain switch.
- Using custom level names (like, not "layer 4" but "Torture chamber", etc). |
Already done.
| Zixinus wrote: | - Teleport circle/stone, depending on whether they work by simply stepping on them or using them. These will teleport you to a certain location.
- The ability to switch between maps by teleport, back and forth. |
Should be feasible, bearing in mind that MG has no concept of persistence of levels; as soon as you leave one, it's chunked, and would be regenerated from scratch upon reentering it.
| Zixinus wrote: | - The ability to make entities either calm or friendly by default.
- Fountains with costumizable amount of energy and the ability to "freeze" them, that is not changed when you drop a gem into them. |
Definitely doable. |
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Zixinus Winner


Number of posts: 70 Registration date: 2008-11-21
 | Subject: Re: Further Customization Capabilities Sun Jan 11, 2009 1:04 pm | |
| I know this might be a big bother, but would something like custom items be doable without too much fuss? Like, a ring of infinite levitation with custom title? EDIT: | Quote: | | Should be feasible, bearing in mind that MG has no concept of persistence of levels; as soon as you leave one, it's chunked, and would be regenerated from scratch upon reentering it. |
I could work with that.
However I have to ask: monster drops. Can they be edited or "assured"? Say, that you can change the percentage of how likely a monster is to drop an item? Or to specify what item would the dead monster drop?
Last edited by Zixinus on Sun Jan 11, 2009 1:09 pm; edited 1 time in total |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
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Magi Beta Tester


Number of posts: 41 Registration date: 2008-04-08
 | Subject: Re: Further Customization Capabilities Sun Jan 11, 2009 4:04 pm | |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
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Magi Beta Tester


Number of posts: 41 Registration date: 2008-04-08
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
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Zixinus Winner


Number of posts: 70 Registration date: 2008-11-21
 | Subject: Re: Further Customization Capabilities Mon Jan 12, 2009 7:13 am | |
| The "boss" thing: that's why I asked for flagged doors. That way, setting up a boss fight can be relatively easy. What would be more pointed is a costum-entity editor. I think that warrant a different program then the map editor, although it would be convenient for the two to be linked. |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Further Customization Capabilities Mon Jan 12, 2009 10:55 am | |
| Well, there are pretty substantial custom entity editing capabilities now. I'd love to provide facilities for a completely-from-scratch entity, but that would require more changes to MG's base code than I want to contemplate. You can do special doors; they can be opened by key, by levers, by a mob dying, or even by entering a certain space. That's not the hard part about adding the ability to do custom boss levels.  I think I've figured out a way to handle custom boss levels, so that should be in pretty soon, here. |
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Nahjor Admin


Number of posts: 247 Age: 24 Registration date: 2008-04-04
 | Subject: Re: Further Customization Capabilities Mon Jan 12, 2009 11:35 am | |
| This is added, callout for beta has been posted. |
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| | Further Customization Capabilities | |
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