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		<title>Lukos Software</title>
		<link>http://lukos.forumotion.com/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Mon, 23 Mar 2009 01:39:03 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Lukos Software</title>
			<url>http://i32.servimg.com/u/f32/12/22/02/10/lukosa13.png</url>
			<link>http://lukos.forumotion.com/feed/?</link>
		</image>
		<item>
			<title>DeeMer's 16x16 tileset.</title>
			<link>http://lukos.forumotion.com/general-f5/deemer-s-16x16-tileset-t91.htm</link>
			<dc:creator>DeeMer</dc:creator>
			<description>Instead of piggybacking on Magi's sets, I'll just put this here.



I've changed a few more since the first time.  Sometimes I redraw the image from scratch, and sometimes I just trace over the compressed image for clarity.  This version also has colored scrolls, but I haven't finished the symbols yet.  It's an ongoing process.







Since this is a PNG32 file, the Glass Golem has some alpha modification to it.  I plan on playing with transparencies in other tiles, but I'd like to ask  ...</description>
			<category>General</category>
			<pubDate>Fri, 02 Jan 2009 16:09:56 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/deemer-s-16x16-tileset-t91.htm#461</comments>
			<guid>http://lukos.forumotion.com/general-f5/deemer-s-16x16-tileset-t91.htm</guid>
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			<title>New winner</title>
			<link>http://lukos.forumotion.com/general-f5/new-winner-t108.htm</link>
			<dc:creator>Curseman</dc:creator>
			<description>Hey!  Long time no see!  I was playing through the newest version after being away from the game for a while, and I managed to get through it in one shot.  Here's my character dump:



Character Dump for MageGuild version 1.2.0.0



Selene - Level 14 - Winner!

   Final Score: 7397

    Turns: 11561



       HP: 36/36

       MP: 104/104



  Schools: Elemental, Light



   Spells: Lightning Bolt

           Fire Wall

           Fireball

           Armor

           Heal

  ...</description>
			<category>General</category>
			<pubDate>Sat, 21 Mar 2009 07:33:50 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/new-winner-t108.htm#598</comments>
			<guid>http://lukos.forumotion.com/general-f5/new-winner-t108.htm</guid>
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		<item>
			<title>new eye bug?</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/new-eye-bug-t104.htm</link>
			<dc:creator>winter_mute</dc:creator>
			<description><![CDATA[So I have, of course, been gone for awhile and I just downloaded the new version and am trying it out..and...the paralysis eyes no longer attack?!
<br />

<br />
I've walked up and poked them with ease so then I was like &quot;huh&quot; and started walking circles around them and they havent attacked me once. 
<br />

<br />
Just thought you should know,.]]></description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Wed, 18 Feb 2009 02:46:11 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/new-eye-bug-t104.htm#573</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/new-eye-bug-t104.htm</guid>
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			<title>The 2009 7drl challenge</title>
			<link>http://lukos.forumotion.com/general-discussion-f1/the-2009-7drl-challenge-t109.htm</link>
			<dc:creator>Curseman</dc:creator>
			<description>In case anyone didn't know about this, there was a challenge to create a 7 day roguelike that just ended.  You can see all of the winners at www.roguetemple.com.



One that I'd like to recognize is DDRogue, as I think it's not unlike what a fighter's equivalent to Mage Guild would be.  You play an assassin who gets new techniques and abilities for finding specific items lying around.  Check it out! </description>
			<category>General Discussion</category>
			<pubDate>Mon, 23 Mar 2009 01:39:03 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-discussion-f1/the-2009-7drl-challenge-t109.htm#600</comments>
			<guid>http://lukos.forumotion.com/general-discussion-f1/the-2009-7drl-challenge-t109.htm</guid>
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			<title>First Impressions</title>
			<link>http://lukos.forumotion.com/general-f5/first-impressions-t106.htm</link>
			<dc:creator>jim</dc:creator>
			<description>I'm Jim, and I'm a roguelike addict.



(Hi Jim!)



It's been ten minutes since I last played a roguelike. I tried MageGuild and I was really impressed. It has a lot of polish and it's aesthetically pleasing, the latter being really important to me in an ascii game. Everything was clear and the colors were bright. I enjoyed the sense of personality that came with the choice between archmage patrons. Overall, I felt steeped in a sense of atmosphere from the very getgo, and that's a defining  ...</description>
			<category>General</category>
			<pubDate>Wed, 04 Mar 2009 04:00:32 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/first-impressions-t106.htm#589</comments>
			<guid>http://lukos.forumotion.com/general-f5/first-impressions-t106.htm</guid>
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			<title>Launch error</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/launch-error-t105.htm</link>
			<dc:creator>DeeMer</dc:creator>
			<description>I don't know how close the next release is, but I think the latest Windows update or somesuch threw a wrench in the works.  I haven't messed with the game since Jan, but it doesn't launch now.



Code:&#91;2/27/2009 11&#58;32&#58;28 PM&#93; - Parameter is not valid.

   at System.Drawing.Bitmap..ctor&#40;String filename&#41;

   at MageGuild.TileBank.InitImages&#40;String imagePath&#41;

   at MageGuild.TileBank.InitTiles&#40;String imagePath&#41;

   at MageGuild.frmMain..ctor&#40;&#41;

   ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Tue, 03 Mar 2009 23:06:15 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/launch-error-t105.htm#588</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/launch-error-t105.htm</guid>
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			<title>Call for Beta Testers</title>
			<link>http://lukos.forumotion.com/general-f5/call-for-beta-testers-t92.htm</link>
			<dc:creator>Nahjor</dc:creator>
			<description>We're ready to begin the beta for the MageGuild level editor. Anyone interested in participating should drop a post here letting me know.</description>
			<category>General</category>
			<pubDate>Mon, 12 Jan 2009 14:29:36 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/call-for-beta-testers-t92.htm#505</comments>
			<guid>http://lukos.forumotion.com/general-f5/call-for-beta-testers-t92.htm</guid>
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			<title>&amp;quot;wave&amp;quot; projectile attack, what happened?</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/wave-projectile-attack-what-happened-t103.htm</link>
			<dc:creator>winter_mute</dc:creator>
			<description>why am I now prompted to choose a direction for a radius one aura attack every time I use it?</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Tue, 17 Feb 2009 20:09:34 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/wave-projectile-attack-what-happened-t103.htm#572</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/wave-projectile-attack-what-happened-t103.htm</guid>
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			<title>The colors of remembered features and potions.</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/the-colors-of-remembered-features-and-potions-t101.htm</link>
			<dc:creator>Catinthewall</dc:creator>
			<description>It sucks not being able to know whether a remembered fountain is yellow or red, or knowing just what kind of potion you didn't pick up the first time you saw, and it's a minor irritant about the same for , features, and just what flavor of i your mage saw. 



Potion colors have barely any logic to them, and since there's no way to customize them, I'm getting quite miffed at being unable to remember the inversions by heart still. I'm going to pull my hair out if I try to duplicate dissolutions  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Mon, 09 Feb 2009 00:54:09 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/the-colors-of-remembered-features-and-potions-t101.htm#559</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/the-colors-of-remembered-features-and-potions-t101.htm</guid>
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			<title>Contingency, Undeath, and potions of life.</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/contingency-undeath-and-potions-of-life-t100.htm</link>
			<dc:creator>Catinthewall</dc:creator>
			<description>Become undead however you like, have the contingency edge, and drink a potion of life.



You quaff the Potion of life.

You feel as though you're burning up from the inside out! (speaking of which, you need to make that &quot;burning up from the inside&quot; or &quot;burning from the inside out&quot;. I prefer the former.)

You feel yourself brought back from death's door.

Now at 1 Hp, and undead.

This just asks the question, where exactly is death's door? Wouldn't being brought back  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sun, 08 Feb 2009 23:42:55 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/contingency-undeath-and-potions-of-life-t100.htm#558</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/contingency-undeath-and-potions-of-life-t100.htm</guid>
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			<title>Duplicate Amulet Crash v1.2</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/duplicate-amulet-crash-v12-t83.htm</link>
			<dc:creator>DeeMer</dc:creator>
			<description>I hate to hit you right after your 1.2 release, but I'm crashing after mixing a blank Amulet w/ a Dupe potion.



Code:&#91;12/12/2008 4&#58;03&#58;12 AM&#93; - Object reference not set to an instance of an object.

   at MageGuild.RLObjects.Items.Amulet.MixWith&#40;Item inItem&#41;

   at MageGuild.frmMain.RLKC_DoCommand&#40;String outCmd&#41;

   at Phasma.RLKeybindController.HandleKey&#40;KeyEventArgs e, String myState&#41;

   at MageGuild.frmMain.frmMain_KeyDown&#40;Object  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Fri, 12 Dec 2008 04:07:44 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/duplicate-amulet-crash-v12-t83.htm#398</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/duplicate-amulet-crash-v12-t83.htm</guid>
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			<title>Let's brainstorm monsters!</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/let-s-brainstorm-monsters-t98.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description>Make ideas for some new monsters that we would work well with Mage Guild.



Shifther: A very quick, resilient opponent that does little damage and immedeatly teleports away from the player after landing a meléé attack. Its remains can be charged for chaos cloud effect, it can be adsorbed for teleport, raised and built into a Shifting Cape, that allows you to walk trough walls.



Description: You see a humanoid figure walking on four legs with surprising speed. It is a Shifter, a creature  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sat, 17 Jan 2009 14:29:38 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/let-s-brainstorm-monsters-t98.htm#544</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/let-s-brainstorm-monsters-t98.htm</guid>
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			<title>Dragoon's tileswaps</title>
			<link>http://lukos.forumotion.com/general-f5/dragoon-s-tileswaps-t96.htm</link>
			<dc:creator>Dragoon</dc:creator>
			<description>First of all, Ello', since I just joined, I'm Magi's brother, He got me interested in mage guild by his pokemon tileswap/his tileswaps.





Screenshot of it in-game

My first tile swap(Which I'm still working on) is custom tiles, Which are all in the style I use for different projects of Magi's when he doesn't do too well on it himself, except the people, which are all in his style of people.



Some other tile swaps I'm planning on include dragon, which is switching the dragon sprite  ...</description>
			<category>General</category>
			<pubDate>Tue, 13 Jan 2009 03:18:30 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/dragoon-s-tileswaps-t96.htm#525</comments>
			<guid>http://lukos.forumotion.com/general-f5/dragoon-s-tileswaps-t96.htm</guid>
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			<title>Further Customization Capabilities</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/further-customization-capabilities-t90.htm</link>
			<dc:creator>Magi</dc:creator>
			<description>I think it would help expand the game quite a bit if there was more customization opportunities. For example, using XML sheets as Monster definitions would allow players to customize the monsters, and XML files for custom intro/script, allowing for mods potentially. Possibly it could be coded that it recognizes a compressed-together Tileset and Monster Definitions file as a Mod file and uses them together accordingly? 



I know that these ideas would take some immense amounts of coding, but  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Thu, 01 Jan 2009 18:20:47 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/further-customization-capabilities-t90.htm#448</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/further-customization-capabilities-t90.htm</guid>
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			<title>Heck job: Contact (story inspired by Mageguild)</title>
			<link>http://lukos.forumotion.com/general-discussion-f1/heck-job-contact-story-inspired-by-mageguild-t87.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description><![CDATA[It's called Heck job, the first story is called &quot;Contact&quot;.
<br />

<br />
Allot of the story will be based on Mageguild magic system, as well as anything inspired by it. I will obviously won't follow the game completely.
<br />

<br />
The story is readable here: <a href="http://cassiopeia.yuku.com/topic/1361" target="_blank">http://cassiopeia.yuku.com/topic/1361</a>
<br />

<br />
I'd post it here too, but there is a character limit.]]></description>
			<category>General Discussion</category>
			<pubDate>Tue, 23 Dec 2008 18:12:36 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-discussion-f1/heck-job-contact-story-inspired-by-mageguild-t87.htm#433</comments>
			<guid>http://lukos.forumotion.com/general-discussion-f1/heck-job-contact-story-inspired-by-mageguild-t87.htm</guid>
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			<title>Magi's Tileswaps</title>
			<link>http://lukos.forumotion.com/general-f5/magi-s-tileswaps-t88.htm</link>
			<dc:creator>Magi</dc:creator>
			<description><![CDATA[I made this for my brother, and I guess some other people would be interested in it, so here it is! It should work perfectly with v1.1.1 and v1.2.
<br />

<br />

<br />
<img src="http://i38.photobucket.com/albums/e113/Mechana2412/Pokemon_Tileswap.png" border="0" alt="" />
<br />
Have fun, and keep an eye out for future tilewaps by me!]]></description>
			<category>General</category>
			<pubDate>Thu, 01 Jan 2009 00:48:11 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/magi-s-tileswaps-t88.htm#440</comments>
			<guid>http://lukos.forumotion.com/general-f5/magi-s-tileswaps-t88.htm</guid>
		</item>
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			<title>Some more notes</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/some-more-notes-t84.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description>I've made some more notes. These are from memory, as my copy is on my other comp.



The only bugs I found was:



- Immaculate Visage seems to cancel out other permanent resistances. I once took this perk and used it, taking off my Red Dragon Scale Robe, only for such a dragon to roast me alive.



However, I hit rather hard against some balance issues:



- Invisibility, after trying to use it allot, is rather useless in my experiences. It never lasted long enough to run away, it doesn't  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sun, 14 Dec 2008 00:28:25 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/some-more-notes-t84.htm#406</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/some-more-notes-t84.htm</guid>
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			<title>Rougelike magazine (+ rant about gaming industry)</title>
			<link>http://lukos.forumotion.com/the-spam-bucket-f2/rougelike-magazine-rant-about-gaming-industry-t86.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description>I just thought this would be interesting for Nahjor:



http://magazine.roguelike.us/



Quote from the first issue:



Quote:Most of today’s gamers, when presented with the ASCII-interface of a typical roguelike, immediately dismiss it as old, graphically unappealing, and boring. These sceptics refuse to have a deeper look into the game’s mechanics and its »inner values« and it takes time and effort to convince them to just try to discover the fun roguelikes have to offer. The outward  ...</description>
			<category>The Spam Bucket</category>
			<pubDate>Sun, 21 Dec 2008 14:24:32 GMT</pubDate>
			<comments>http://lukos.forumotion.com/the-spam-bucket-f2/rougelike-magazine-rant-about-gaming-industry-t86.htm#431</comments>
			<guid>http://lukos.forumotion.com/the-spam-bucket-f2/rougelike-magazine-rant-about-gaming-industry-t86.htm</guid>
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			<title>Mage names</title>
			<link>http://lukos.forumotion.com/general-f5/mage-names-t85.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description>So, I'm a little confused what kind of language is used for naming the various character types? Well, I've fired up my old latin dictionary and found no meaning whatsoever. Then I noticed that the word &quot;xeno&quot; in &quot;xenomancer&quot;, which is greek for stranger.



So, I tried google and found this handy little thing:



http://www.babylon.com/define/105/



Mancer = ? 



Helio = (greek) sun, referring to Helios the god of Sun 



Quote:n.  (Greek Mythology) god of the  ...</description>
			<category>General</category>
			<pubDate>Sun, 14 Dec 2008 18:27:20 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/mage-names-t85.htm#418</comments>
			<guid>http://lukos.forumotion.com/general-f5/mage-names-t85.htm</guid>
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			<title>Friendly monsters</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/friendly-monsters-t82.htm</link>
			<dc:creator>janosbiro</dc:creator>
			<description>I think it would be nice to have a visual distinction between unfriendly and friendly monsters, such as wraiths.</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Fri, 12 Dec 2008 02:55:48 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/friendly-monsters-t82.htm#397</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/friendly-monsters-t82.htm</guid>
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			<title>on ubuntu with mono</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/on-ubuntu-with-mono-t75.htm</link>
			<dc:creator>keturn</dc:creator>
			<description><![CDATA[I have here Ubuntu 8.10 (Intrepid Ibex) with its version of mono 1.9.1, and MageGuild 1.1.1.  After installing libmono-winforms-2.0, I'm able to start MageGuild and I see the menu screen with animated flames behind it, but I can't find any inputs that have any effect.  Mouse clicks, arrow keys, letters, nothing moves the menu selector or starts a game.  Any ideas?
<br />

<br />
The only output on the terminal is &quot;Could not set X locale modifiers.&quot;]]></description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Mon, 01 Dec 2008 01:41:27 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/on-ubuntu-with-mono-t75.htm#355</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/on-ubuntu-with-mono-t75.htm</guid>
		</item>
		<item>
			<title>Noooooooo!</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/noooooooo-t79.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description>So, I was playing my first true and favourite rougelike. After many days of struggle, frustration and effort, I finally arrive as a Master to the same person that sent me to the dungeon. I was equipped to handle any element.



I've leaped trough his guard, prevented their interference by the very power of the cosmos that I commanded and prepared for the showdown.



Of course, dinner came by, so I saved.



After a nice pizza, I arrived back home and set forth to claim the right to the  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sun, 07 Dec 2008 02:19:25 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/noooooooo-t79.htm#373</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/noooooooo-t79.htm</guid>
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			<title>rings and things</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/rings-and-things-t80.htm</link>
			<dc:creator>keturn</dc:creator>
			<description>duplicating a ring that I was wearing made the new ring have (worn) in the name, so when I put it on it said (worn) (worn).



while inverted, I put on an amulet of inversion and expected it to un-invert me, but that's not how it works.  I was un-inverted after _removing_ the amulet, however.



dropping a fake token in an inversion fountain gave me a real token (of opposite alignment).  It wasn't clear if that was intentional or not.



Is there a way to show the time?  When I was told  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Mon, 08 Dec 2008 08:48:44 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/rings-and-things-t80.htm#378</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/rings-and-things-t80.htm</guid>
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			<title>Primal Chaos is so chaotic that the game can't handle it! (bug)</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/primal-chaos-is-so-chaotic-that-the-game-can-t-handle-it-bug-t78.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description>Primal Chaos was one of my favourite spells. It was more early avalaible than Black Hole and it did area-of-effect damage, weakening and causing havoc within the enemy lies. The only thing I could wish for is an area-of-effect berserk spell (may be possible by charging your staff with a berserk item and &quot;shaped bolt - ball&quot; edge, yes?) to complete the insanity.



Now, I once had enemies from afar and wanted to land as much mayhem as possible. So I shot TWO primal chaos spells after  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Thu, 04 Dec 2008 20:54:47 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/primal-chaos-is-so-chaotic-that-the-game-can-t-handle-it-bug-t78.htm#371</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/primal-chaos-is-so-chaotic-that-the-game-can-t-handle-it-bug-t78.htm</guid>
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			<title>A possible bug I just noticed</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/a-possible-bug-i-just-noticed-t76.htm</link>
			<dc:creator>Einar</dc:creator>
			<description>The bug: it seems like Chronoshifters don't properly detect that a summoned creature is hostile, and will merrily haste a minion of yours that's about to kill them.



I looked through the changelog, and it doesn't seem that this has been fixed so far.



Here's what leads me to believe this is the case:



In 1.0, I was playing around with Summon. The first two times I tried it things ended badly (at least now I know to summon things out of mote-explosion range...), but the third time  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Tue, 02 Dec 2008 18:41:19 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/a-possible-bug-i-just-noticed-t76.htm#362</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/a-possible-bug-i-just-noticed-t76.htm</guid>
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			<title>Idea - charged spells</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/idea-charged-spells-t71.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description>I am pretty sure that this might have been thrown around in earlier, but here it is anyway:



Have your charge level effect every spell you cast. Have it as a special edge if it may ruin experience or something (perhaps as the end of the &quot;held charge&quot; you can add to &quot;quick charge&quot; etc).



I was very disappointed when I found out that my lighting bolt does roughly about as much damage as my +1 bolt.



So, in order to have power at the right price, why not have charge  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Thu, 27 Nov 2008 13:14:58 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/idea-charged-spells-t71.htm#341</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/idea-charged-spells-t71.htm</guid>
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			<title>Diging yourself a crash- how was this not noticed?</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/diging-yourself-a-crash-how-was-this-not-noticed-t77.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description><![CDATA[I once wondered whether dig could be used to destroy actual walls.
<br />

<br />
So, I dug an edge-of-the-dungeon wall. Cool.
<br />

<br />
Then I tried to dig more, finding out that if you try to dig what's AFTER a edge-of-the-dungeon wall, the game will crash. I've done this numerous times, on different machines.
<br />

<br />
How was this not noticed?]]></description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Tue, 02 Dec 2008 20:32:39 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/diging-yourself-a-crash-how-was-this-not-noticed-t77.htm#363</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/diging-yourself-a-crash-how-was-this-not-noticed-t77.htm</guid>
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		<item>
			<title>TIGSource (The Independent Gaming Source)</title>
			<link>http://lukos.forumotion.com/press-f4/tigsource-the-independent-gaming-source-t70.htm</link>
			<dc:creator>Glisten Images</dc:creator>
			<description><![CDATA[<strong><font color="violet">I would have put this link up before now, but the site was down. Derek Yu posted a pretty positive review over at <a href="http://tigsource.com/articles/2008/11/13/mageguild-1-0" class="postlink" target="_blank">TIGSource</a> a couple weeks ago.</font></strong> <img src="http://illiweb.com/fa/i/smiles/icon_queen.png" alt="queen" longdesc="53" />]]></description>
			<category>Press</category>
			<pubDate>Thu, 27 Nov 2008 04:47:09 GMT</pubDate>
			<comments>http://lukos.forumotion.com/press-f4/tigsource-the-independent-gaming-source-t70.htm#340</comments>
			<guid>http://lukos.forumotion.com/press-f4/tigsource-the-independent-gaming-source-t70.htm</guid>
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			<title>Non-game topic: Nuclear power</title>
			<link>http://lukos.forumotion.com/the-spam-bucket-f2/non-game-topic-nuclear-power-t65.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description>So I thought this might be a fun topic to talk about. The issue of nuclear power.



What do you think of nuclear power in general? Do you think it has potential? Do you think that it has a future? Do you think they have a better alternative?

Are you worried about nuclear power plants now? Would you live near one? What about nuclear cemeteries?



And so on.



I myself have a bit of an axe to grind regarding this topic, but I'd like to hear what others have to think. </description>
			<category>The Spam Bucket</category>
			<pubDate>Sun, 23 Nov 2008 15:41:57 GMT</pubDate>
			<comments>http://lukos.forumotion.com/the-spam-bucket-f2/non-game-topic-nuclear-power-t65.htm#329</comments>
			<guid>http://lukos.forumotion.com/the-spam-bucket-f2/non-game-topic-nuclear-power-t65.htm</guid>
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			<title>Haste Spell....way too freakin awesome?</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/haste-spellway-too-freakin-awesome-t73.htm</link>
			<dc:creator>winter_mute</dc:creator>
			<description>It is really the only thing I ever select cosmic magic for.



I would pay 3 solid character points and way more mana (probably as much as eight) to gain this status effect.



It is certainly a lot more powerful and useful then gravity / flight and certainly deserves to be swapped with them.



I don't know if you have coded this to set the MP cost for each inverse spell seperately but you should certainly consider really REALLY jacking it up if you can. 



I feel that mana cost is  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Fri, 28 Nov 2008 13:42:25 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/haste-spellway-too-freakin-awesome-t73.htm#345</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/haste-spellway-too-freakin-awesome-t73.htm</guid>
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		<item>
			<title>MageGuild Version 1.1 Released!</title>
			<link>http://lukos.forumotion.com/general-f5/mageguild-version-11-released-t57.htm</link>
			<dc:creator>Nahjor</dc:creator>
			<description><![CDATA[There's a full changelist on the MageGuild page and in the archive, but the gist of it is, I fixed a ton of bugs, spruced up the UI a little, and tweaked a couple of balance concerns. <a href="http://glistenimages.com/lukos/lukosMageGuild.htm" class="postlink" target="_blank">Check it out</a> and, as always, let me know any bugs/issues/what-have-you that you find.
<br />

<br />
Thanks!]]></description>
			<category>General</category>
			<pubDate>Fri, 21 Nov 2008 15:56:45 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/mageguild-version-11-released-t57.htm#308</comments>
			<guid>http://lukos.forumotion.com/general-f5/mageguild-version-11-released-t57.htm</guid>
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		<item>
			<title>I'm back . . .</title>
			<link>http://lukos.forumotion.com/general-f5/i-m-back--t72.htm</link>
			<dc:creator>winter_mute</dc:creator>
			<description>So about two months ago my computer overheated and burnt itself to a fiery crisp and I haven't had a chance to play mage guild or anything else in quite some time. 



At relatives for thanksgiving and trying to actually ascend in the game this night, I've gotten damn close before (to the level right before the mage level but haven't quite cut it. 



I'm going to be playing a summoner and trying out the new targetable armor buff. thank you so very much for that by the way.



My play time  ...</description>
			<category>General</category>
			<pubDate>Fri, 28 Nov 2008 13:12:10 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/i-m-back--t72.htm#343</comments>
			<guid>http://lukos.forumotion.com/general-f5/i-m-back--t72.htm</guid>
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			<title>holy crap what happened to the encounter rate?</title>
			<link>http://lukos.forumotion.com/general-f5/holy-crap-what-happened-to-the-encounter-rate-t74.htm</link>
			<dc:creator>winter_mute</dc:creator>
			<description><![CDATA[there are like three times more monsters and the game generates far larger groups now...at random seemingly. I just fought 12 Dryads over three rooms along with 3 green slimes that mauled my immobalized body to death.
<br />

<br />
Which is AWESOME and I totally approve of but...jesus...]]></description>
			<category>General</category>
			<pubDate>Fri, 28 Nov 2008 14:23:13 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/holy-crap-what-happened-to-the-encounter-rate-t74.htm#346</comments>
			<guid>http://lukos.forumotion.com/general-f5/holy-crap-what-happened-to-the-encounter-rate-t74.htm</guid>
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		<item>
			<title>Sometimes there are two sets of stairs</title>
			<link>http://lukos.forumotion.com/general-f5/sometimes-there-are-two-sets-of-stairs-t69.htm</link>
			<dc:creator>Pure</dc:creator>
			<description>Is there ever any difference between stairs? Sometimes I find two on a level. Since you can't travel back up, it seems unlikely that there's branching. They taunt me so. What possibilities lie behind that set of stairs I'll never climb?</description>
			<category>General</category>
			<pubDate>Tue, 25 Nov 2008 10:04:57 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/sometimes-there-are-two-sets-of-stairs-t69.htm#337</comments>
			<guid>http://lukos.forumotion.com/general-f5/sometimes-there-are-two-sets-of-stairs-t69.htm</guid>
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			<title>MageGuild 1.1.1 Released!</title>
			<link>http://lukos.forumotion.com/general-f5/mageguild-111-released-t66.htm</link>
			<dc:creator>Nahjor</dc:creator>
			<description>Chipped out a quick patch for 1.1; it should correct the crashes that people were having. As always, shoot me any issues, problems, what-have-you.</description>
			<category>General</category>
			<pubDate>Mon, 24 Nov 2008 14:18:00 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/mageguild-111-released-t66.htm#333</comments>
			<guid>http://lukos.forumotion.com/general-f5/mageguild-111-released-t66.htm</guid>
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		<item>
			<title>Several Issues</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/several-issues-t61.htm</link>
			<dc:creator>niko</dc:creator>
			<description>This may be intentional, but any attempts to set the font, from the options window, to regular (i.e. not bold etc) sets it to bold instead. You CAN, however, set it to regular from the xml file, so I'm assuming it is a bug of some kind.



Also, as far as I can tell, blinkbats' dissappearing can cause the game to crash, as well.



By the way, great roguelike  much easier to get into than NetHack and those. </description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sun, 23 Nov 2008 00:20:11 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/several-issues-t61.htm#321</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/several-issues-t61.htm</guid>
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			<title>Duplicating a certain monster crashes</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/duplicating-a-certain-monster-crashes-t64.htm</link>
			<dc:creator>Pure</dc:creator>
			<description><![CDATA[Throwing a Potion of Duplication at a White Unicorn causes a crash. Encountered in 1.0, and also occurs in 1.1. 
<br />

<br />
Oddly, the game asks if you want to save your game after the crash, then crashes again (without being able to save) as soon as you do anything.]]></description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sun, 23 Nov 2008 07:12:45 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/duplicating-a-certain-monster-crashes-t64.htm#325</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/duplicating-a-certain-monster-crashes-t64.htm</guid>
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			<title>Bad character names crash upon saving</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/bad-character-names-crash-upon-saving-t63.htm</link>
			<dc:creator>Pure</dc:creator>
			<description><![CDATA[If there are any of </span><table cellspacing="1" cellpadding="0" border="0" align="center"><tr><td><span class="genmed"><b>Code:</b></span></td></tr><tr><td class="code"><div style="width:600px; overflow:auto;" curpos="0" maxpos="0" pageincrement="480" increment="10" collapsed="true">/ \ &#58; * ? &quot; &lt; &gt; |</div></td></tr></table><span class="postbody"> in your character name, the game crashes upon trying to save. (These are illegal characters for file names in Windows).]]></description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sun, 23 Nov 2008 05:12:20 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/bad-character-names-crash-upon-saving-t63.htm#324</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/bad-character-names-crash-upon-saving-t63.htm</guid>
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			<title>Shape Bolt prompt appears repeatedly</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/shape-bolt-prompt-appears-repeatedly-t62.htm</link>
			<dc:creator>Pure</dc:creator>
			<description>I made a doppleganger wraith and it's following me around. It shapeshifted into something that looks like me (&quot;weird shape.&quot; NO DATA for description). I encountered a manticore and now every few turns I get a prompt as if I were using the Shape Bolt power you get from the Shaped Bolt edge. If I choose a shape I know it uses a turn and changes my bolt shape; if I cancel the prompt, nothing happens, though the prompt might come up again. It stops appearing if the manticore is killed or  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sun, 23 Nov 2008 04:57:54 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/shape-bolt-prompt-appears-repeatedly-t62.htm#323</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/shape-bolt-prompt-appears-repeatedly-t62.htm</guid>
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			<title>Bug report</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/bug-report-t59.htm</link>
			<dc:creator>Zixinus</dc:creator>
			<description>I am playing on a Windows Vista laptop. I just got 1.1, fresh. I played 1.0 allot and had no problems with it except if I tried to use &quot;Primal Chaos&quot; twice on the same area (I guess that a Primal Chaos cloud effecting another Primal Chaos cloud caused the game to bug out).



However, ever since I play 1.1, the game keeps crashing.



Here is the error log (I once used ctrl-alt-del to close Mageguild so my character's wouldn't be saved, stupid vanity, yes I know).



Quote:[2008.11.22.  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sat, 22 Nov 2008 20:56:44 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/bug-report-t59.htm#314</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/bug-report-t59.htm</guid>
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			<title>Serious error with shaped bolt</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/serious-error-with-shaped-bolt-t60.htm</link>
			<dc:creator>niko</dc:creator>
			<description>When trying to use a different bolt shape (from the shaped bolt edge) the game crashes:



[11/22/2008 9:59:45 PM] - Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index

   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)

   at System.ThrowHelper.ThrowArgumentOutOfRangeException()

   at MageGuild.frmMain.RLKC_DoCommand(String outCmd)

   at Phasma.RLKeybindController.HandleKey(KeyEventArgs  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Sat, 22 Nov 2008 22:04:14 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/serious-error-with-shaped-bolt-t60.htm#318</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/serious-error-with-shaped-bolt-t60.htm</guid>
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		<item>
			<title>Off to a bad start</title>
			<link>http://lukos.forumotion.com/general-discussion-f1/off-to-a-bad-start-t45.htm</link>
			<dc:creator>iamaperson</dc:creator>
			<description>Hi, I saw your game on the Jay Is Games blog and thought it looked worth a try, so I downloaded it. Unfortunately, it won't open on my computer. It just comes up with an error message saying it failed to initialise (it didn't even say why, so I don't know what the problem is).



On your site it says I need something called .net or mono, and not only do I not know what these are or do or how to use them (for all I know they could wreck my laptop), but I've never heard of either of these in  ...</description>
			<category>General Discussion</category>
			<pubDate>Sun, 16 Nov 2008 17:23:49 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-discussion-f1/off-to-a-bad-start-t45.htm#278</comments>
			<guid>http://lukos.forumotion.com/general-discussion-f1/off-to-a-bad-start-t45.htm</guid>
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		<item>
			<title>help with luxuno dungeon depth 16</title>
			<link>http://lukos.forumotion.com/general-f5/help-with-luxuno-dungeon-depth-16-t58.htm</link>
			<dc:creator>icebreader</dc:creator>
			<description>i m stuck in luxuno dungeon depth 16, it seems to be a dead end, have tried different set of stairs in depth 15, still the same dead end in depth 16.... help</description>
			<category>General</category>
			<pubDate>Fri, 21 Nov 2008 20:22:53 GMT</pubDate>
			<comments>http://lukos.forumotion.com/general-f5/help-with-luxuno-dungeon-depth-16-t58.htm#309</comments>
			<guid>http://lukos.forumotion.com/general-f5/help-with-luxuno-dungeon-depth-16-t58.htm</guid>
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			<title>Stirge changing; other minor bugs</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/stirge-changing-other-minor-bugs-t55.htm</link>
			<dc:creator>Pure</dc:creator>
			<description>1. I have a change-infused crystal ball on my staff. Sometimes, when I hit a monster with a staff bolt, the game tells me &quot;The (stirge) changes shape!&quot; but the monster stays the same type (stirge in this case). Maybe it changed sex? I can't tell with stirges. 



2. If you have an edge to learn but no spell points, the game still prompts you to choose Spells or Edges when you press L. 



3. Conjure Water (such as the Naiad ability) only seems to affect the tile directly next to  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Thu, 20 Nov 2008 22:16:45 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/stirge-changing-other-minor-bugs-t55.htm#303</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/stirge-changing-other-minor-bugs-t55.htm</guid>
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			<title>Fatal Error with mystic mirror and certain infused crystal balls</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/fatal-error-with-mystic-mirror-and-certain-infused-crystal-balls-t56.htm</link>
			<dc:creator>Pure</dc:creator>
			<description><![CDATA[If you mix a mystic mirror and a dissolution-infused crystal ball, the game crashes. 
<br />

<br />
The same thing happens with Permanence-infused crystal balls, or if you attach the infused crystal ball to your staff and then reflect the staff.]]></description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Fri, 21 Nov 2008 02:57:29 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/fatal-error-with-mystic-mirror-and-certain-infused-crystal-balls-t56.htm#305</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/fatal-error-with-mystic-mirror-and-certain-infused-crystal-balls-t56.htm</guid>
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			<title>Amulet of Life Increase generated (bugged item?)</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/amulet-of-life-increase-generated-bugged-item-t51.htm</link>
			<dc:creator>RoboCicero</dc:creator>
			<description>I had three amulets :

Amulet of Haste (incredibly useful!)

Amulet of Inversion

Amulet.



Having three, I decided that I could fool around with the third one since I had some Potions of Dissolution on hand. I dunked it into a potion of death, returned to my inventory and saw that I had 



Amulet of Life Increase

Amulet of Inversion

Amulet of Undeath.



At first I thought that it'd be a +10 max HP amulet or something. Not so! It creates a 'increase life' effect every 20 turns  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Tue, 18 Nov 2008 00:11:49 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/amulet-of-life-increase-generated-bugged-item-t51.htm#286</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/amulet-of-life-increase-generated-bugged-item-t51.htm</guid>
		</item>
		<item>
			<title>Other bugs</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/other-bugs-t54.htm</link>
			<dc:creator>Pure</dc:creator>
			<description>I've been writing down bugs and observed oddities as I encounter them in MageGuild. Would you prefer seperate topics in this forum, a single topic, or tickets in the bug tracker linked to by the Lukos main page?</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Wed, 19 Nov 2008 08:37:18 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/other-bugs-t54.htm#300</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/other-bugs-t54.htm</guid>
		</item>
		<item>
			<title>Loading a read-only save file causes a fatal error</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/loading-a-read-only-save-file-causes-a-fatal-error-t52.htm</link>
			<dc:creator>Pure</dc:creator>
			<description><![CDATA[If you set your save file to be read-only, MageGuild crashes rather ungracefully if when you try to restore that game. 
<br />

<br />
I've been save-scumming in the pursuit of knowledge. Evidently this is NOT a shortcut =P]]></description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Tue, 18 Nov 2008 03:40:49 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/loading-a-read-only-save-file-causes-a-fatal-error-t52.htm#288</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/loading-a-read-only-save-file-causes-a-fatal-error-t52.htm</guid>
		</item>
		<item>
			<title>Suggestion: casting while on an energy fountain</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/suggestion-casting-while-on-an-energy-fountain-t50.htm</link>
			<dc:creator>Einar</dc:creator>
			<description>I think it would be neat if casting spells or shooting bolts while standing on an energy fountain had some extra effect. You're standing in the middle of a huge reservoir of magical energy; it should do something to your spells. I was thinking that it could:

Randomly add some amount of charge to the bolt or spell (i.e, &quot;An unexpected flow of energy surges through your staff!&quot;).

Randomly change the shape of your bolt or spell (i.e, &quot;Your bolt crackles ominously as it flies through  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Mon, 17 Nov 2008 14:58:09 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/suggestion-casting-while-on-an-energy-fountain-t50.htm#285</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/suggestion-casting-while-on-an-energy-fountain-t50.htm</guid>
		</item>
		<item>
			<title>Self-explosion blamed on the fountain</title>
			<link>http://lukos.forumotion.com/bug-reports-and-ideas-f6/self-explosion-blamed-on-the-fountain-t53.htm</link>
			<dc:creator>Pure</dc:creator>
			<description>When I used Explode after being changed into a blue mote by a change fountain, my death was blamed on the fountain. 

Code:mook - Level 2 - Dead

   Final Score&#58; 201

   Killed by a change fountain on floor 1 of Sateja's dungeon.

While humorous, I daresay my death was by my own hand than the fountain's.

I did it after the fountain was expended and a fair distance, so I don't think it was from any after effects from hitting the fountain itself. Can fountains explode? It might  ...</description>
			<category>Bug Reports and Ideas</category>
			<pubDate>Tue, 18 Nov 2008 04:03:01 GMT</pubDate>
			<comments>http://lukos.forumotion.com/bug-reports-and-ideas-f6/self-explosion-blamed-on-the-fountain-t53.htm#289</comments>
			<guid>http://lukos.forumotion.com/bug-reports-and-ideas-f6/self-explosion-blamed-on-the-fountain-t53.htm</guid>
		</item>
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