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 MageGuild Version 1.1 Released!

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Nahjor
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Nahjor


Number of posts : 247
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Registration date : 2008-04-03

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PostSubject: MageGuild Version 1.1 Released!   MageGuild Version 1.1 Released! Icon_minitimeFri Nov 21, 2008 12:56 pm

There's a full changelist on the MageGuild page and in the archive, but the gist of it is, I fixed a ton of bugs, spruced up the UI a little, and tweaked a couple of balance concerns. Check it out and, as always, let me know any bugs/issues/what-have-you that you find.

Thanks!


Last edited by Nahjor on Mon Nov 24, 2008 11:17 am; edited 1 time in total
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Zixinus
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Zixinus


Number of posts : 70
Registration date : 2008-11-21

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PostSubject: Re: MageGuild Version 1.1 Released!   MageGuild Version 1.1 Released! Icon_minitimeSat Nov 22, 2008 11:33 am

Cool, the game would be easier now. Especially with auto-centering.

Are 1.0 savegames compatible with 1.1?

EDIT: Actually, scratch that. How do you auto-centre?
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Nahjor
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Nahjor


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PostSubject: Re: MageGuild Version 1.1 Released!   MageGuild Version 1.1 Released! Icon_minitimeSat Nov 22, 2008 6:47 pm

I forgot to pull that back out of the changelog, didn't I? scratch

The auto-centering feature is implemented, but redrawing the whole screen right now is a slow process, if you have anything more than a small number of tiles displayed at a time. This isn't a big concern most of the time, because it only happens when your character gets close to the edge of the screen. But with auto-center, it happens constantly.

Long story short, I became less satisfied with how it performed the more I tested it, and I removed it from the options screen. I reopened it in the issue tracker, but forgot to remove it from the changelist. The gameplan is to try and speed up the redraw handling sufficently to make autocenter look good, and then reinsert it on the options screen, another version or two out.

If you want to try it as-is anyways, you can enable it by editing your myOptions.xml file; just open it in notepad or something similar, and change AutoCenter="False" to AutoCenter="True".

(And yeah, theoretically, 1.0 savefiles should work OK in 1.1. Not 100% sure.)
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janosbiro
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PostSubject: Great game   MageGuild Version 1.1 Released! Icon_minitimeTue Nov 25, 2008 4:14 am

This game is now my favorite RL. Thanks!!!
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Magi
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PostSubject: Re: MageGuild Version 1.1 Released!   MageGuild Version 1.1 Released! Icon_minitimeWed Nov 26, 2008 2:30 am

Great work. MageGuild is the best Roguelike out there to me because of how simple the control scheme is to learn.

I may get to work on Tileswaps again. Very Happy
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Nahjor
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Nahjor


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PostSubject: Re: MageGuild Version 1.1 Released!   MageGuild Version 1.1 Released! Icon_minitimeSat Nov 29, 2008 12:48 am

janosbiro wrote:
This game is now my favorite RL. Thanks!!!

Thanks! I'm glad you're enjoying it. Smile
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Nahjor
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PostSubject: Re: MageGuild Version 1.1 Released!   MageGuild Version 1.1 Released! Icon_minitimeSat Nov 29, 2008 12:49 am

Magi wrote:
Great work. MageGuild is the best Roguelike out there to me because of how simple the control scheme is to learn.

I may get to work on Tileswaps again. Very Happy

Good to see you around again; IIRC, your tileswap was quite nice, so by all means, favor us again. I promise to stop adding three new tiles every version, at least until 2.0 or so. Smile
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PostSubject: Re: MageGuild Version 1.1 Released!   MageGuild Version 1.1 Released! Icon_minitime

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