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 Further Customization Capabilities

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Nahjor
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Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Further Customization Capabilities   Further Customization Capabilities - Page 2 Icon_minitimeMon Jan 12, 2009 10:55 am

Well, there are pretty substantial custom entity editing capabilities now. I'd love to provide facilities for a completely-from-scratch entity, but that would require more changes to MG's base code than I want to contemplate. You can do special doors; they can be opened by key, by levers, by a mob dying, or even by entering a certain space. That's not the hard part about adding the ability to do custom boss levels. Smile I think I've figured out a way to handle custom boss levels, so that should be in pretty soon, here.
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Nahjor
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Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Further Customization Capabilities   Further Customization Capabilities - Page 2 Icon_minitimeMon Jan 12, 2009 11:35 am

This is added, callout for beta has been posted.
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