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 Bug Reports

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Max Kitsch
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Curseman
mrchris
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Nahjor
JMskit
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Fyren
Beta Tester
Beta Tester



Number of posts : 20
Registration date : 2008-09-01

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeWed Sep 03, 2008 11:40 pm

Line of sight weirdness:

First image
Second image, scrolled the map some

I was presented with this immediately after walking down a level.
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Fyren
Beta Tester
Beta Tester



Number of posts : 20
Registration date : 2008-09-01

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeThu Sep 04, 2008 12:47 am

Nahjor wrote:
I'll take a look, I'm not really sure what's going on, here. I develop on a significantly worse machine, and don't really have that issue.

I linked a friend to Mage Guild and he mentioned that it uses all the CPU on one of his cores. I asked for his system specs and he said he's got this Vaio. There's nothing much in common between our systems besides that we both have nvidia cards, but I doubt that's related.
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Fyren
Beta Tester
Beta Tester



Number of posts : 20
Registration date : 2008-09-01

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeThu Sep 04, 2008 1:43 am

I experienced the door/line of sight problem that someone reported earlier, except it wasn't on the archmage level (it was depth 6). I had to move onto the door's tile to see beyond it.
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Nahjor
Admin
Admin
Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeThu Sep 04, 2008 11:06 am

Fyren wrote:
I experienced the door/line of sight problem that someone reported earlier, except it wasn't on the archmage level (it was depth 6). I had to move onto the door's tile to see beyond it.

I can't get this one to replicate, after the fixes in 0.7.1. If you can find a way to get it to happen consistently, or you can snag a screenshot of it, please send that along. Thanks!
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DeeMer
Winner - Celestial Mage

Winner - Celestial Mage
DeeMer


Number of posts : 35
Age : 39
Registration date : 2008-08-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeThu Sep 04, 2008 8:35 pm

Just hit a new bug: After learning that I could insta-kill Mud Golems with dig, I cast Cure (Inverted Contagion) on a Green Ooze and the game outright crashed.

Code:
[9/4/2008 10:47:22 PM] - Input string was not in a correct format.
  at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
  at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
  at MageGuild.RLObjects.Being.ApplyEffect(Effect inEffect)
  at MageGuild.RLObjects.Beings.Mob.ApplyEffect(Effect inEffect)
  at MageGuild.RLObjects.Bodies.GreenOoze.ApplyEffect(Being me, Effect E)
  at MageGuild.RLObjects.Beings.Mob.ApplyEffect(Effect inEffect)
  at MageGuild.Cell.ApplyEffectTo(Effect inEffect)
  at MageGuild.Projection.RunDodgeableBolt(Effect E, Tiles p, Int32 sX, Int32 sY, AimDirs aimDirs, Int32 hitBonus)
  at MageGuild.Projection.RunBolt(Effect E, Tiles p, Int32 sX, Int32 sY, AimDirs aimDirs)
  at MageGuild.Contagion.invertedInnerCast()
  at MageGuild.Spell.Cast()
  at MageGuild.frmMain.RLKC_DoCommand(String outCmd)
  at RLLib.RLKeybindController.HandleKey(KeyEventArgs e, String myState)
  at MageGuild.frmMain.ProcessCmdKey(Message& msg, Keys keyData)
  at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
  at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)
  at System.Windows.Forms.Control.PreProcessMessage(Message& msg)
  at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg)
  at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg)
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Nahjor
Admin
Admin
Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeThu Sep 04, 2008 11:06 pm

Eeenteresting. I'll check into it.
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DeeMer
Winner - Celestial Mage

Winner - Celestial Mage
DeeMer


Number of posts : 35
Age : 39
Registration date : 2008-08-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeFri Sep 05, 2008 12:23 am

Hey, me again.

It looks like that if I'm invisible, and my zombie follower can't see me, he doesn't act. Right now this is just a Storm Knight, but I'll see if this happens with other monsters.


Edit

Here's another crash. I was in melee range with a Lamia. I had just Charged twice and smacked her, and I had a Cold Aura on. I'm not sure what else happend.

Code:
[9/5/2008 3:28:41 AM] - Object reference not set to an instance of an object.
  at MageGuild.RLObjects.Being.ApplyEffect(Effect inEffect)
  at MageGuild.RLObjects.Beings.Mob.ApplyEffect(Effect inEffect)
  at MageGuild.Helpers.DoMeleeCombat(Being Attacker, Being Defender)
  at MageGuild.RLObjects.Being.BumpedBy(Entity obj)
  at MageGuild.Cell.BumpedBy(Entity obj)
  at MageGuild.RLObjects.Entity.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.RLObjects.Being.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.RLObjects.Beings.Mob.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.MobAI.StepTowards(Point lastSeenPC)
  at MageGuild.MobAI.DoHunting()
  at MageGuild.MobAI.TakeTurn()
  at MageGuild.RLObjects.Beings.Mob.TakeTurn()
  at MageGuild.ActorQueue.StartLoop()
  at MageGuild.frmMain.frmMain_VisibleChanged(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Control.set_Visible(Boolean value)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at MageGuild.Program.Main()
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Nahjor
Admin
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Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeFri Sep 05, 2008 11:50 am

DeeMer wrote:
It looks like that if I'm invisible, and my zombie follower can't see me, he doesn't act. Right now this is just a Storm Knight, but I'll see if this happens with other monsters.
Fixed that one.

DeeMer wrote:
Here's another crash. I was in melee range with a Lamia. I had just Charged twice and smacked her, and I had a Cold Aura on. I'm not sure what else happend.
Hmm. No luck replicating this one, so far. Did you have any items equipped, or any other buffs on?
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DeeMer
Winner - Celestial Mage

Winner - Celestial Mage
DeeMer


Number of posts : 35
Age : 39
Registration date : 2008-08-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeFri Sep 05, 2008 5:50 pm

OK, according to my backup save, I had Cold, Fire, Acid, & Lit Resist, Cold Aura, Armor, Invis, Levitate, and Haste. I did not have any Items equipped. I was at Depth 8. A few turns earlier a Storm Knight activated his Aura, but he wasn't that close by.

That's all I can recall.


EDIT
A similar thing just happened. This time I was fighting a Storm Knight on Depth 8, same stats (same file actually). The last few messages were:
Code:
Storm Knights's aura fizzles.
The Storm Knight attacks!
The Storm Knight passes through your aura!
Then the game crashed.

Code:
[9/5/2008 8:59:53 PM] - Object reference not set to an instance of an object.
  at MageGuild.RLObjects.Being.ApplyEffect(Effect inEffect)
  at MageGuild.RLObjects.Beings.Mob.ApplyEffect(Effect inEffect)
  at MageGuild.Helpers.DoMeleeCombat(Being Attacker, Being Defender)
  at MageGuild.RLObjects.Being.BumpedBy(Entity obj)
  at MageGuild.Cell.BumpedBy(Entity obj)
  at MageGuild.RLObjects.Entity.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.RLObjects.Being.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.RLObjects.Beings.Mob.TryStepTo(Int32 nX, Int32 nY)
  at MageGuild.MobAI.StepTowards(Point lastSeenPC)
  at MageGuild.MobAI.DoAttackingPC()
  at MageGuild.MobAI.TakeTurn()
  at MageGuild.RLObjects.Beings.Mob.TakeTurn()
  at MageGuild.ActorQueue.StartLoop()
  at MageGuild.frmMain.frmMain_VisibleChanged(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
  at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
  at System.Windows.Forms.Control.set_Visible(Boolean value)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at MageGuild.Program.Main()
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Nahjor
Admin
Admin
Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeFri Sep 05, 2008 7:49 pm

DeeMer wrote:
A similar thing just happened. This time I was fighting a Storm Knight on Depth 8, same stats (same file actually).
Looks like the same thing to me. Thanks for the extra info. Also, if you still have that save file, could you mail it to me?
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Nahjor
Admin
Admin
Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeSat Sep 06, 2008 1:23 pm

Fixed. Thanks for the save file!
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DeeMer
Winner - Celestial Mage

Winner - Celestial Mage
DeeMer


Number of posts : 35
Age : 39
Registration date : 2008-08-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeSun Sep 07, 2008 12:13 am

If you don't mind my asking, what was the problem exactly? Is there any way I can continue this file as-is?
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Nahjor
Admin
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Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeSun Sep 07, 2008 12:20 pm

The problem was that the cold aura effect (like all effects) has a source entity. When the game would save and load, however, this source entity was getting lost. So, consequently, whenever you'd get struck, it would try to track back to the source, and this would result in a crash.

As far as using the savefile in 0.7.2, probably not. However, my guess is that it should work just fine in 0.7.3, which should be getting released in a day or so. So, just hold on to the save file for a couple days, and you'll be in business. Smile
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DeeMer
Winner - Celestial Mage

Winner - Celestial Mage
DeeMer


Number of posts : 35
Age : 39
Registration date : 2008-08-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeThu Sep 11, 2008 7:51 pm

The good news is that that save file runs fine in the new version, the bad news is that I ran into a problem.

I'm was on the final floor of the Luxano dungeon and

Spoiler:
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Nahjor
Admin
Admin
Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeFri Sep 12, 2008 9:09 am

Heh...cute. I'll fix that. Thanks. Smile
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fluffatog
Beta Tester
Beta Tester



Number of posts : 1
Registration date : 2008-09-19

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeFri Sep 19, 2008 2:42 pm

hi, i'm new to mage guild but i think i may have noticed a bug in 0.7.3. i had an amulet of life equipped, and after a while the game said that it's power had been expended and it was removed from my inventory, but i retained the 10 (i think it was 10) bonus to my max hp for the rest of the game. i assume you're supposed to lose the max hp bonus when you lose the amulet. unfortunately i don't still have the save file, but it might be something you want to look into.
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Nahjor
Admin
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Nahjor


Number of posts : 247
Age : 39
Registration date : 2008-04-03

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PostSubject: Re: Bug Reports   Bug Reports - Page 3 Icon_minitimeFri Sep 19, 2008 2:50 pm

fluffatog wrote:
hi, i'm new to mage guild but i think i may have noticed a bug in 0.7.3. i had an amulet of life equipped, and after a while the game said that it's power had been expended and it was removed from my inventory, but i retained the 10 (i think it was 10) bonus to my max hp for the rest of the game. i assume you're supposed to lose the max hp bonus when you lose the amulet. unfortunately i don't still have the save file, but it might be something you want to look into.

Welcome aboard, and good find. Smile It's corrected for 0.8. Thanks!
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